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With Unity all can be accomplished!

Ok, first off it’s been a week since I posted. Honestly, I didn’t have anything to post. I was busy crushing bugs in my space shooter. …


6 days. It’s been 6, long, days since I posted my last article. Why? Because I sunk my teeth into the boss wave in my 2D Space Shooter. Wow, this was a lot of work.

The thing is, as I made the boss wave for some reason it started to…


Ok I’m coming clean right from the start. This challenge really threw me for a loop. I’m not sure if it has to do with the pages of code I already have in this game or if it’s time for me to move on to another game. But man, this…


We’ve given 6 powerups to the player to help him combat enemy AI. So what happens if we take it away? What happens if the enemy, who I might add is growing smarter every article I write, decides that it can “see” the powerups? …


Ok first you may notice a bit of a change to the opening. I’ve added a giant enemy at the top of the screen. I wanted to have something that would kick off the fight. So I thought why not have an out of control enemy get destroyed and then…


Ok, so we have our enemy AI moving in random directions and shields to help protect them. Now it’s time to give them a brain.

Let’s make it so a random enemy will have the will to kamikaze the player.

To do this I need to change the enemy movement…


So today I’m going to be giving our enemy AI some shields. I’ve chosen to just give it randomly — 25% chance that when instantiated the enemy will come with a shield. …


So I’ve added a lot of things to this Space Shooter including 6 powerups and 1 powerdown. Now it’s time to get some balance. At the moment I have 2 of the items using their own script to give some weighted balance. The missiles and the powerdown, so I won’t…


So last time we made the player have to think a little by adding a PowerDown that causes his movement to slow down by half. This time, we are going to add an extra enemy — a bomber.

I found a cool bomber looking spaceship and a bomb online and…


This was a fun challenge. Giving the player a reverse powerup that would inhibit his ability to kill my precious AI enemies!

I thought long and hard about this one… I was going to create a powerup that looked like a normal powerup and if they ran into that thinking…

Laine Dorchester

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